A Mobile Game-Based Application for Learning Collective Nouns of Animals: Nounimals
Keywords:
Game-Based Learning, Collective Nouns, Primary School, AnimalsAbstract
Game-based learning enhances engagement by combining educational
content with interactive play. Traditional methods of teaching
collective nouns for animals often lack interactivity, and existing apps
with static visuals and text-based quizzes make it difficult for primary
school students to learn this knowledge. Hence, Nounimals is a mobile
application that uses game-based learning technology has been
developed by using a Multimedia Mobile Content Development
methodology. The app targets primary school students, offering 2D
visualizations, gamified quizzes, and real-time feedback to make
learning collective nouns more engaging. The System Usability Scale
(SUS) was used to evaluate user acceptance, resulting in a positive
usability score of 71.5, which is above the average benchmark of 68 and
indicates good usability and user satisfaction. Thus, Nounimals are
suitable to be implemented in learning collective nouns of animals is
expected.



