A Mobile Game-Based Application for Learning Collective Nouns of Animals: Nounimals

Authors

  • Nur Alya Batrisyia Baharoddin Universiti Tun Hussein Onn Malaysia Author
  • Che Samihah Che Dalim Universiti Tun Hussein Onn Malaysia Author

Keywords:

Game-Based Learning, Collective Nouns, Primary School, Animals

Abstract

Game-based learning enhances engagement by combining educational

content with interactive play. Traditional methods of teaching

collective nouns for animals often lack interactivity, and existing apps

with static visuals and text-based quizzes make it difficult for primary

school students to learn this knowledge. Hence, Nounimals is a mobile

application that uses game-based learning technology has been

developed by using a Multimedia Mobile Content Development

methodology. The app targets primary school students, offering 2D

visualizations, gamified quizzes, and real-time feedback to make

learning collective nouns more engaging. The System Usability Scale

(SUS) was used to evaluate user acceptance, resulting in a positive

usability score of 71.5, which is above the average benchmark of 68 and

indicates good usability and user satisfaction. Thus, Nounimals are

suitable to be implemented in learning collective nouns of animals is

expected.

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Published

03-12-2025

Issue

Section

Articles

How to Cite

BAHARODDIN, N. A. B., & CHE DALIM, C. S. (2025). A Mobile Game-Based Application for Learning Collective Nouns of Animals: Nounimals. Applied Information Technology And Computer Science, 6(2), 2013-2032. https://publisher.uthm.edu.my/periodicals/index.php/aitcs/article/view/20512