Development of Game-Based Mobile Learning Application: Run for Health

Authors

  • Er Jia Wei Universiti Tun Hussein Onn Malaysia Author
  • Che Samihah Che Dalim Universiti Tun Hussein Onn Malaysia Author

Keywords:

Mobile Learning Application, Nutrition, Game-Based Learning

Abstract

Understanding nutrition is vital for informed dietary decisions. However, the current approach to nutrition education faces challenges like inconsistency, misinformation, and undue emphasis on personal responsibility, adversely affecting individuals and society. To address these issues, this study developed "Run for Health," an interactive app for children aged 7 to 12 to learn about nutrition during their leisure time. Nutritional apps are key to promoting healthier lifestyles, but they face challenges in user interface and experience design. This project aimed to fill a gap in the 2D platformer genre on the Google Play Store by developing the game on Android using Unity. The app's functionality and user acceptance were tested on the target audience at Sekolah Kebangsaan Pintas Raya. The results indicate that "Run for Health" was well-received by its target users, achieving the project’s objectives successfully.

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Published

09-12-2024

Issue

Section

Articles

How to Cite

ER, J. W., & BINTI CHE DALIM, C. S. (2024). Development of Game-Based Mobile Learning Application: Run for Health. Applied Information Technology And Computer Science, 5(2), 750-770. https://publisher.uthm.edu.my/periodicals/index.php/aitcs/article/view/16327