UTHM Tigris E-Sports Website

Authors

  • Eilman Hasbollah Universiti Tun Hussein Onn Malaysia Author
  • Noraini Ibrahim Universiti Tun Hussein Onn Malaysia Author

Keywords:

Tournament Management System, E-Sports

Abstract

The UTHM Tigris E-Sports Club, engaged in the field of competitive gaming, faces challenges in its decentralized tournament management workflow, absence of an official website, and an inefficient talent identification process. The UTHM Tigris E-Sports Website project aims to address these issues by streamlining workflows, enhancing visibility, and implementing a reliable talent identification system. The project scope includes the development of ten modules: Manage Authentication, Manage Administrator and Participant Profiles, View Participant Performance, Manage Tournament, Manage Tournament Registration, Bracket, Schedule, and Result, and Generate Report. An object-oriented approach is implemented to ensure reusability and modularity, thereby facilitating future improvements.  The system is designed to centralize event management, improve visibility, and revolutionize talent identification. Testing results indicate that all modules fulfill the expected outcomes, achieving a 100% pass rate. This project is expected to significantly enhance the efficiency of tournament management and talent identification processes for the UTHM Tigris E-Sports Club.

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Author Biography

  • Noraini Ibrahim, Universiti Tun Hussein Onn Malaysia
    DS54 PROFESOR MADYA   Jabatan Kejuruteraan Perisian Fakulti Sains Komputer dan Teknologi Maklumat

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Published

08-07-2025

Issue

Section

Articles

How to Cite

Hasbollah, E., & Ibrahim, N. (2025). UTHM Tigris E-Sports Website. Applied Information Technology And Computer Science, 6(1), 772-789. https://publisher.uthm.edu.my/periodicals/index.php/aitcs/article/view/16312