Implementation of Augmented Reality in Automotive Mobile Learning Application

Authors

  • Paul Winston George Faculty of Computer Science and Information Technology, Universiti Tun Hussein Onn, Parit Raja 86400, Batu Pahat Johor, MALAYSIA
  • Muhammad Fakri Othman

Keywords:

Mobile learning, automotive learning, augmented reality

Abstract

Nowadays, the young generation is the technology generation. Most of the students used technology devices such as smartphones as their mobile-learning tools. Students used their mobile devices to download learning applications for self-learning through devices. However, most of the existing applications do not teach full- learning and no tutorials. One of the example applications is the automotive learning application. Therefore, the AUTOGO application is introduced to help students learn and guide them about automotive subjects. AUTOGO is a mobile learning application using the Augmented Reality approach for Form 4 and 5 students from Kolej Vokasional Kluang (KVK). The methodology chosen for the development process is the Multimedia Mobile Content Development (MMCD) method. The software selected to develop the AUTOGO application are Unity3D and Visual Studio Code with C# language. The result of the beta testing show AUTOGO application is completely functioning as expected. Thus, the application of beta testing scores on the System Usability Scale (SUS) is 93% which means it falls within the acceptance range.

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Published

08-08-2022

Issue

Section

Articles

How to Cite

George, P. W. ., & Othman, M. F. . (2022). Implementation of Augmented Reality in Automotive Mobile Learning Application. Journal of Soft Computing and Data Mining, 3(2), 10-18. https://publisher.uthm.edu.my/ojs/index.php/jscdm/article/view/12221