[1]
Suhendi and N. . Murli, “Research Opportunities for Application of Gamification Models with VR for Crop Cultivation: A Systematic Literature Review”, ijie, vol. 15, no. 3, pp. 285–291, Oct. 2023, Accessed: Jul. 01, 2024. [Online]. Available: https://publisher.uthm.edu.my/ojs/index.php/ijie/article/view/14586